Compendium

Health Stone

Gain 15 max health and 15 health.

Nature Stone

Upon starting a turn with 10 or more green mana, gain 3 shield.

Bear Claw

Every 5th time you deal damage, deal an extra 3 damage.

Healing Fungus

Every 3rd time you play a green card, heal 1.

Phoenix Ashes

If you would take lethal damage, heal 50% of your max health. One use only.

Amulet of Fury

Gain 1 red and green mana gain per turn. Lose 1 blue mana gain per turn.

Lucky Coin

Gold gain is increased by 50%.

Warrior's Gauntlet

Muster 1

Six Fingered Glove

Increase card draw by 1.

Shield of Hope

Start each battle with 5 shield.

Poisoned Apple

Whenever you inflict poison, heal 1.

Pink Lotus

Focus effects are twice as effective

Polished Sword

Every five damage you deal, gain one shield.

Friendship Bracelet

Causing yourself damage also hurts the enemy for 50% of the damage.

Antidote

Every three turns, reduce poison amount by 1.

Serrated Dagger

Every third turn, dealing damage causes 1 bleed.

Spiked Mace

Causing 10 damage in a turn inflicts 2 Bleed

Trident

At the beginning of the enemy's turn, if they suffer from 3 or more debuffs, they take 5 damage.

Double Edged Sword

Gain 1 muster, but so does the opponent.

Witch Doctor's Staff

Each player starts poisoned.

Chainbreaker

Every 4th attack is critical.

Lucky Rabbit's Foot

5% chance to dodge each attack by an enemy.

Love Letter

Strengthen now boosts your damage by 100%, instead of 50%.

Small Mana Potion

Start each battle with 3 extra mana of each colour.

Hearty Booze

Start each battle with 1 regen.

Unstable Bomb

If you Exile a card, deal 4 damage to the enemy.

Multi-coloured Spices

Playing a card which costs red, green and blue mana makes you draw a card.

Faulty Watch

Multi-effects trigger one additional time.

Small Trophy

One-cost cards have their effect doubled.

Fertilizer

Add one mana regen of each type. Add two Large Weeds to your deck.

Library Card

Add an extra Ancient Tome encounter in this location and every future location.

Translation Guide

You may now choose from multiple options in each Grimoire encounter.

Hunter's Heart

Defeating a boss will heal you to full HP.

Snail Armour

Permanently increase your max HP by 10. Temporarily decrease your max HP by 20 at the start of a boss fight.

Mystery Bag

Gain a random artifact.

Leather Purse

The next three items you purchase are half off.

Unlock at level 2

Vampire Fang

At the end of every turn, the enemy loses one max HP and you gain one max HP. This bonus is lost when the battle ends.

Unlock at level 2

Bounty Poster

Defeating an enemy before turn 5 yields an extra 10 gold.

Unlock at level 3

Cloak of Concealment

Each player starts with a Mini Agent in their deck.

Unlock at level 3

Short Fuse

Start with 5 Strengthen. At the end of every turn, your maximum health decreases by 3 (until the end of battle).

Unlock at level 4

Buzzsaw

Each card discarded at the end of your turn deals 1 damage.

Unlock at level 4

Supression Net

Every five turns, your opponent loses all their mana.

Unlock at level 5

Anti-Magic Bracers

Increase your mana regen by two of each colour. At the end of your turn, lose half of your unspent mana (rounded up).

Unlock at level 5

Blue Dragon's Egg

After spending a total of 150 blue mana, gain 3 blue focus.

Unlock at level 6

Tough Nut

After losing a total of 50 HP, gain 25 max HP.

Unlock at level 6

Magic Toadstool

At the start of each battle, gain a temporary Fairy Armour.

Unlock at level 7

Skull Ring

Get a temporary copy of the first card you play each turn.

Unlock at level 7

Beserker's Spear

If your HP is less than 50%, gain 3 muster and 3 armour.

Unlock at level 8

Premium Bond

All your gold is invested in this bond. Gain 5% multiplicative interest after each battle. Click on this artifact to retrieve your money and close the bond.

Unlock at level 8

Magician's Hat

Every card in your starting hand costs nothing (effect ends once discarded).

Unlock at level 9

Rock Pile

Spending 10 mana adds a Tiny Rock to the enemy's deck.

Unlock at level 9

Chalice of Blood

Dealing damage with a red card will heal 1.

Unlock at level 10

Mana Machine

For every 5 blue mana spent, gain 1 red and 1 green mana.

Unlock at level 10

Green Eye

Cards which are purely green have their effect doubled.

Unlock at level 11

Flickering Candle

Discarded cards have their cost reduced by one random mana.

Unlock at level 11

Cursed Statue

Enemies start battles with 1 poison, 2 weakness and 3 bleed. Debuffs you acquire persist between battles.

Unlock at level 12

Odd Trinket

You may no longer have cards of the same name in your deck. All such cards are purged. Duplicate cards are no longer offered at shops/chests.

Unlock at level 12

Wonderous Box

Start with a temporary Magic Chest at the beginning of each battle. Every enemy gains Haste.

Unlock at level 13
Basic Sword
5

Attack for 4 damage.

Basic Shield
5

Gain 5 shield.

Shield: Block this much damage during the next turn.

Basic Spell
5

Attack for 2 damage. Gain 3 shield.

Shield: Block this much damage during the next turn.

Minor Heal
4

Heal for 3.

Broadsword
7

Attack for 12 damage.

Seismic Slam
5

Attack for 15 damage. Exile.

Exile: Once played, this card is exiled and cannot be played again for the rest of the combat.

Boomerang
1

Attack for 1 damage. Draw 1 card.

Explosion
5

Both players take 15 damage.

Piercing Sword
8

Attack for 8 critical damage.

Critical: Critical damage ignores shield.

Brass Knuckles
5

Attack for 10 damage. Deal 1 critical damage to yourself.

Critical: Critical damage ignores shield.

Quick Strikes
6

Attack for 2 damage, 3 times.

Poisoned Spear
6

Attack for 5 damage. Poison the enemy for 1. Exile.

Exile: Once played, this card is exiled and cannot be played again for the rest of the combat.

Poison: At the beginning of your turn, lose this much health.

Parry
4
4

Attack for 5 damage. Gain 5 shield.

Shield: Block this much damage during the next turn.

Violent Slash
6

Attack for 3 damage. Inflict 2 bleed.

Bleed: At the beginning of your turn, take damage equal to the Bleed amount, and reduce the Bleed amount by 1.

Train Recruits
3

Muster 1.

Muster: Deal extra damage whenever you attack.

Recruitment Drive
4

Muster 2. Exile.

Exile: Once played, this card is exiled and cannot be played again for the rest of the combat.

Muster: Deal extra damage whenever you attack.

War Front
4

Attack for 10 damage. Muster -1.

Muster: Deal extra damage whenever you attack.

Relapse
2

Triggers Poison effects on your enemy.

Poison: At the beginning of your turn, lose this much health.

Reinforced Shielding
4

Reinforce for 2 turns.

Weaken
4
1
1

Weaken opponent for 2 turns.

Weaken: Your opponent's attacks will do 50% damage for this many turns.

Shield bounce
3
1

Lose half your shield. Deal it as damage.

Shield: Block this much damage during the next turn.

Armoury
3

Gain 1 armour.

Armour: Gain extra shield whenever you gain shield.

Desparate Defence
5

Gain 20 shield. Muster -1. Gain -1 armour.

Muster: Deal extra damage whenever you attack.

Armour: Gain extra shield whenever you gain shield.

Shield: Block this much damage during the next turn.

Armour Module
3

Gain 4 shield. Module for Killer Robot Chassis.

Shield: Block this much damage during the next turn.

Module: If you have in your hand both a module card, and the card to equip it, both cards are merged into one joint card (with cumulative mana costs and effects).

Killer Robot Chassis
2
2

Gain 3 shield. Attack for 3 damage. Can be equipped by up to 4 modules.

Shield: Block this much damage during the next turn.

Module: If you have in your hand both a module card, and the card to equip it, both cards are merged into one joint card (with cumulative mana costs and effects).

Damage Module
3

Attack for 3 damage. Module for Killer Robot Chassis.

Module: If you have in your hand both a module card, and the card to equip it, both cards are merged into one joint card (with cumulative mana costs and effects).

Crit Damage Module
3

Attack for 3 critical damage. Module for Killer Robot Chassis.

Critical: Critical damage ignores shield.

Module: If you have in your hand both a module card, and the card to equip it, both cards are merged into one joint card (with cumulative mana costs and effects).

Recycle Module
3
3

Draw 1 card. The enemy discards 1 card. Module for Killer Robot Chassis.

Module: If you have in your hand both a module card, and the card to equip it, both cards are merged into one joint card (with cumulative mana costs and effects).

Heal Module
3

Heal for 2. Module for Killer Robot Chassis.

Module: If you have in your hand both a module card, and the card to equip it, both cards are merged into one joint card (with cumulative mana costs and effects).

Mana Shield
8

Drains all mana. Shield for the amount of mana drained.

Shield: Block this much damage during the next turn.

Courage Potion
1
2
2

Strengthen for 2 turns. Heal for 2.

Strengthen: Your attacks will do 150% damage for this many turns.

Tricky Manouvers
7

Draw 1 card. The enemy discards 1 card.

Mana Loan
5

Gain 15 green mana and 15 red mana. In 2 turns, lose 15 green mana and 15 red mana.

Mana Boost (red)
2

Gain 5 red mana.

Mana Boost (green)
2

Gain 5 green mana.

Neutralize
4

Clears any Poison and Regen effects you have. Clears any Poison and Regen effects your opponent has.

Regen: Heal this much at the start of every turn.

Poison: At the beginning of your turn, lose this much health.

Focus Red
3
3

Increases red mana regeneration by 1.

Regen: Heal this much at the start of every turn.

Focus Green
3
3

Increases green mana regeneration by 1.

Regen: Heal this much at the start of every turn.

Focus Blue
6

Increases blue mana regeneration by 1.

Regen: Heal this much at the start of every turn.

Cure Poison
3
3

Clears any Poison effects you have.

Poison: At the beginning of your turn, lose this much health.

Icy Grasp
2

Discard 1 card. The enemy discards 1 card.

Minor Upgrades
5

For a random card in your hand, upgrade that card.

Negotiations
6

For a random card in your deck, that card's cost decreases by 2 random mana.

Sharpened Points
4
4

For each card in your hand, that card gains "Attack for 1 damage.".

Polished Edges
4
4

For each card in your hand, that card gains "Gain 1 shield.".

Shield: Block this much damage during the next turn.

Resurrection
9

All cards in exile are shuffled back into the deck. Exile.

Exile: Once played, this card is exiled and cannot be played again for the rest of the combat.

Dagger
1

Attack for 1 damage.

Void Matter
1
1
1

A chunk of void matter. Exile.

Exile: Once played, this card is exiled and cannot be played again for the rest of the combat.

Layered Defense
5

Gain 2 shield, 3 times.

Shield: Block this much damage during the next turn.

Adaptive Shielding
3

Gain 4 shield. Shield increases by 2 each time this card is played.

Shield: Block this much damage during the next turn.

Relay Strikes
3
1

Attack for 1 damage, 2 times. Draw 1 card.

Bolster
3
2

Strengthen for 2 turns. Attack for 4 damage.

Strengthen: Your attacks will do 150% damage for this many turns.

Mana Boost (blue)
2

Gain 5 blue mana.

Small Shield
3

Gain 3 shield.

Shield: Block this much damage during the next turn.

Mega Smash
1

Attack for 20 damage.

Nature Attack
5

Attack for 7 damage.

Fortify
3
2

Strengthen for 1 turn. Weaken opponent for 1 turn. Gain 1 shield. Heal for 1.

Shield: Block this much damage during the next turn.

Weaken: Your opponent's attacks will do 50% damage for this many turns.

Strengthen: Your attacks will do 150% damage for this many turns.

Gaping Wound
7

Attack for 4 damage. Inflict 4 bleed.

Bleed: At the beginning of your turn, take damage equal to the Bleed amount, and reduce the Bleed amount by 1.

Ambush
5

Attack for 1 damage, 2 times. Inflict 1 bleed, 2 times.

Bleed: At the beginning of your turn, take damage equal to the Bleed amount, and reduce the Bleed amount by 1.

Energize
2

Draw 2 cards. The enemy draws 1 card.

Invigorate
5

For a random card in your deck, that card gains "Draw 1 card.".

Tiny Rock
1

Attack for 1 damage.

Mini Agent
1

Attack for 6 damage. Increase the damage by 1 and the cost by 1 random mana. Put this card in the enemy's deck.

Aurora
2
2
2

For a random card in your deck, that card gains "Gain 1 random mana.".

Insult to Injury
1
3
1

Deal 2 damage for each debuff on the enemy.

Nourishing Greens
1
2

Heal 1 for each buff.

Stoke the Flames
1
3
3

Propogate debuffs on enemy, 1 time.

Small Fire
3

Inflict Burn 2.

Burn: Playing a card causes a random card from your hand to be discarded.

Heavy Bandages
4

Clears any Bleed effects you have.

Bleed: At the beginning of your turn, take damage equal to the Bleed amount, and reduce the Bleed amount by 1.

Hemorrhage
6

Triggers Bleed effects on your enemy, 2 times.

Bleed: At the beginning of your turn, take damage equal to the Bleed amount, and reduce the Bleed amount by 1.

Raining Fire
8

Attack equal to the number of cards in your deck (not including hand, discard pile or in exile). Exile.

Exile: Once played, this card is exiled and cannot be played again for the rest of the combat.

Soulsnatcher
4
2

Attack for 5 damage. Permanently increase your maximum health by 1. Exile.

Exile: Once played, this card is exiled and cannot be played again for the rest of the combat.

Metal Splinters
5

Attack for 1 critical damage, 3 times. Exile.

Exile: Once played, this card is exiled and cannot be played again for the rest of the combat.

Critical: Critical damage ignores shield.

Lightning Prediction
5

In 3 turns, attack for 5 critical damage. Exile.

Exile: Once played, this card is exiled and cannot be played again for the rest of the combat.

Critical: Critical damage ignores shield.

Emerald Staff
5

Attack for 5 damage. If this card kills the enemy, gain 20 gold.

Spectral Blade
5
1

Attack for 5 damage. If this card kills the enemy, permanently gain 5 maximum health.

Fairy Armour

Gain 3 shield. Keep. Temporary.

Shield: Block this much damage during the next turn.

Keep: This card is not discarded at the end of your turn.

Temporary: This card is removed from the game upon play, or upon discard.

Magical Chest
5

Gain between 0 and 4 temporary magic runes. Keep. Temporary.

Keep: This card is not discarded at the end of your turn.

Temporary: This card is removed from the game upon play, or upon discard.

Rune of Damage
1

Attack for 8 damage. Keep. Temporary.

Keep: This card is not discarded at the end of your turn.

Temporary: This card is removed from the game upon play, or upon discard.

Rune of Protection
1

Gain 8 shield. Reinforce for 1 turn. Keep. Temporary.

Shield: Block this much damage during the next turn.

Keep: This card is not discarded at the end of your turn.

Temporary: This card is removed from the game upon play, or upon discard.

Rune of Healing
1

Regen for 1. Heal for 5. Keep. Temporary.

Regen: Heal this much at the start of every turn.

Keep: This card is not discarded at the end of your turn.

Temporary: This card is removed from the game upon play, or upon discard.

Rune of Power
1

Poison 1. Bleed 1. Weaken 1. Strengthen 1. Immune 1. Burn 1. Negate 1. Keep. Temporary.

Poison: At the beginning of your turn, lose this much health.

Weaken: Your opponent's attacks will do 50% damage for this many turns.

Strengthen: Your attacks will do 150% damage for this many turns.

Bleed: At the beginning of your turn, take damage equal to the Bleed amount, and reduce the Bleed amount by 1.

Keep: This card is not discarded at the end of your turn.

Temporary: This card is removed from the game upon play, or upon discard.

Burn: Playing a card causes a random card from your hand to be discarded.

Immune: You are immune from most debuffs. Immunity amount reduces by 1 at the beginning of your turn.

Negate: Your opponents next card will have no effect.

Golden Purge
3
2

Attack for 1/25th of your gold.

Battering Ram
6

Attack for 3 damage. In 1 turn, attack for 3 damage. In 2 turns, attack for 3 damage.

Unlock at level 2
Desparate Blow
5

Attack for 12 damage. This card's cost increases by 2 red mana.

Unlock at level 2
Thorn Whip
6

Attack for 3 damage. Gain 2 thorns.

Thorn: Whenever an opponent attacks, they take this much damage.

Unlock at level 2
Future Blast
6

In 2 turns, attack for 12 damage.

Unlock at level 2
Dragon Armour
5

Gain 9 shield.

Shield: Block this much damage during the next turn.

Unlock at level 2
Reserves
5

Gain 4 shield. Keep.

Shield: Block this much damage during the next turn.

Keep: This card is not discarded at the end of your turn.

Unlock at level 2
Kyanite Steel
10

Reinforce for 6 turns. Exile.

Exile: Once played, this card is exiled and cannot be played again for the rest of the combat.

Unlock at level 2
Finesse
4
3

Muster 1. Attack for 1 damage, 2 times.

Muster: Deal extra damage whenever you attack.

Unlock at level 2
Full Focus
12

Increases red mana regeneration by 1. Increases blue mana regeneration by 1. Increases green mana regeneration by 1.

Regen: Heal this much at the start of every turn.

Unlock at level 2
Refined Technique
1

Attack for 2 damage. This card's attack increases by 2.

Unlock at level 3
Cruel Tutor
5

Muster 2. Deal 3 damage to yourself.

Muster: Deal extra damage whenever you attack.

Unlock at level 3
Minor Repairs
5

Gain 3 shield. Heal for 2.

Shield: Block this much damage during the next turn.

Unlock at level 3
Paralyzing Armour
6
1

Weaken opponent for 3 turns. Gain 3 shield.

Shield: Block this much damage during the next turn.

Weaken: Your opponent's attacks will do 50% damage for this many turns.

Unlock at level 3
Arcane Wisdom
5

Draw 3 cards.

Unlock at level 3
Suit of Armour
5

Gain 15 shield. Exile.

Exile: Once played, this card is exiled and cannot be played again for the rest of the combat.

Shield: Block this much damage during the next turn.

Unlock at level 3
Brittle Shield
3

Gain 10 shield. This card's shield permanently decreases by 1.

Shield: Block this much damage during the next turn.

Unlock at level 3
Painful tuition
6

Attack for 3 damage. Muster 1.

Muster: Deal extra damage whenever you attack.

Unlock at level 4
Blacksmith
5
5

Gain 1 armour. Muster 1.

Muster: Deal extra damage whenever you attack.

Armour: Gain extra shield whenever you gain shield.

Unlock at level 4
Barricade
3
3

Negate the next 1 card the opponent plays.

Negate: Your opponents next card will have no effect.

Unlock at level 4
Double attack
6

Double the effect of the next red card you play this turn.

Unlock at level 4
Double defence
6

Double the effect of the next green card you play this turn.

Unlock at level 4
Leech Life
4
2

Attack for 4 damage. Heal for 2.

Unlock at level 5
Stasis
7

Gain 15 shield. Discards all cards in hand once played.

Shield: Block this much damage during the next turn.

Unlock at level 5
Energy Shield
3

Gain 3 shield. Draw 1 card.

Shield: Block this much damage during the next turn.

Unlock at level 5
Holy Protection
10

Become invulnerable to damage for 1 turn. Exile.

Exile: Once played, this card is exiled and cannot be played again for the rest of the combat.

Unlock at level 5
Blitz
5
5

Exile every card in your hand. Deal 4 damage for each card exiled in this way. Exile.

Exile: Once played, this card is exiled and cannot be played again for the rest of the combat.

Unlock at level 5
Reserve Squad
4

Attack for 4 damage. Keep.

Keep: This card is not discarded at the end of your turn.

Unlock at level 5
Armour Caddy
3

Reinforce for 1 turn. Keep.

Keep: This card is not discarded at the end of your turn.

Unlock at level 5
Experimentation
5
5

Regen for 2. Deal 6 damage to yourself. Exile.

Regen: Heal this much at the start of every turn.

Exile: Once played, this card is exiled and cannot be played again for the rest of the combat.

Unlock at level 6
Strangle
7

Adds 2 "Weed"s to the enemies deck.

Unlock at level 6
Weed

A large weed. Unplayable.

Unlock at level 6
Infect
3
3

Poison the enemy for 1. Inflict 1 bleed.

Poison: At the beginning of your turn, lose this much health.

Bleed: At the beginning of your turn, take damage equal to the Bleed amount, and reduce the Bleed amount by 1.

Unlock at level 6
Shield Cleaver
2
4

Clears any Shield effects your opponent has.

Shield: Block this much damage during the next turn.

Unlock at level 6
Double Agent
2
1

Attack for 9 damage. Increase the damage by 2 and the cost by 1 red and 1 blue mana. Put this card in the enemy's deck.

Unlock at level 7
Venomous Spike
5
9

Poison the enemy for 2. Gain 2 thorns. Exile.

Exile: Once played, this card is exiled and cannot be played again for the rest of the combat.

Poison: At the beginning of your turn, lose this much health.

Thorn: Whenever an opponent attacks, they take this much damage.

Unlock at level 7
Energy Storage
1

Draw 1 card. Keep.

Keep: This card is not discarded at the end of your turn.

Unlock at level 7
Emergency Medkit
6

Heal for 15. Exile.

Exile: Once played, this card is exiled and cannot be played again for the rest of the combat.

Unlock at level 8
Magic Blast
14
14
14

Attack for 12 damage. Gain 12 red mana, 12 green mana and 12 blue mana.

Unlock at level 8
Laser Rifle
12

Attack for 8 critical damage. Keep.

Critical: Critical damage ignores shield.

Keep: This card is not discarded at the end of your turn.

Unlock at level 8
Sentient Dagger
6

Attack for 1 damage. This card's attack permanently increases by 1. Exile.

Exile: Once played, this card is exiled and cannot be played again for the rest of the combat.

Unlock at level 8
Tap Mana Vein
6

Gain 6 red mana, 6 green mana and 6 blue mana. Discards all cards in hand once played.

Unlock at level 8
Devil's Bargain
4
2
1

Deal 20 critical damage to yourself. Muster 3. In 2 turns, heal for 20. In 2 turns, muster -3.

Muster: Deal extra damage whenever you attack.

Critical: Critical damage ignores shield.

Unlock at level 9
Small mana potion
1

Gain 1 green mana, 1 red mana and 1 blue mana. Draw 1 card.

Unlock at level 9
Finishing Blow
5

Attack for 10 damage. Discards all cards in hand once played.

Unlock at level 9
Charge Cannon
20

Attack for 25 damage. Decrease the cost of this card by 2 red mana every turn.

Unlock at level 10
Meditation
8

For the next 4 turns, draw an extra card.

Unlock at level 10
Smooth Sides
5

Redistribute your mana evenly.

Unlock at level 10
Mana Sap
3

The opponent loses 3 red mana, 3 blue mana and 3 green mana.

Unlock at level 11
It Comes
5
5

Drains 3 green mana per turn. In 5 turns, attack for 50 damage.

Unlock at level 12
Backpack Hurl
3
3

Deal critical damage equal to the number of artifacts you have. Exile.

Exile: Once played, this card is exiled and cannot be played again for the rest of the combat.

Critical: Critical damage ignores shield.

Unlock at level 12

Decaying Skeleton

This frail skeleton is falling apart...

Level: 1Health: 100Card Draw: 2Gold: 20Special Effect: The Decaying Skeleton loses 20% of it's maximum health every turn.

Frogling

A cute little frog! But... it's glowing?

Level: 1Health: 20Card Draw: 2Gold: 15Special Effect: Has a 15% chance of dodging damage.

Goblin Hermit

An old, wizened goblin stands in your way.

Level: 1Health: 15Card Draw: 2Gold: 10Special Effect: The Goblin Hermit has no special abilities.

Goblin Bomber

There's a lot of explosive ammunition littered around here...

Level: 2Health: 40Card Draw: 3Gold: 25Special Effect: Whenever you deal damage, you have a 50% chance of igniting a fuse and dealing 5 damage to both players. Careful, this could cause a chain reaction!

Banshee

It moves silently - but lets out a deafening scream if approached.

Level: 2Health: 30Card Draw: 3Gold: 30Special Effect: When you exile a card, the Banshee will place it into their own deck.

Treefolk

Is it just me, or did that tree just blink?

Level: 2Health: 30Card Draw: 2Gold: 20Special Effect: Gains 1 Thorn at the start of every other turn.

Goblin Scout

This scout has holed up in a defensive position.

Level: 2Health: 25Card Draw: 3Gold: 20Special Effect: Gains 4 shield at the beginning of it's turn.

Goblin King

In the darkest part of the forest, the Goblin King has been preparing for your arrival...

Level: 3Health: 50Card Draw: 2Gold: 50Special Effect: The Goblin King inflicts Bleed with every attack.

Spider Hive

I HATE spiders!!!

Level: 3Health: 50Card Draw: 3Gold: 30Special Effect: The Spider Hive can only take up to 4 damage at a time.

Orc

You see the destruction of the trees long before you come across the Orc itself...

Level: 3Health: 30Card Draw: 2Gold: 25Special Effect: The Orc gains 1 Muster and 1 Armour at the end of its turn.

Goblin

The Goblin is annoyed you found his hideout, and is gearing up for a fight!

Level: 3Health: 35Card Draw: 4Gold: 25Special Effect: At the end of his turn, the Goblin deals damage to you for each red card he has played that turn.

Fire Elemental

I was wondering why this area was so arid...

Level: 4Health: 40Card Draw: 3Gold: 25Special Effect: If the Fire Elemental takes damage from a source without a blue mana cost, it inflicts 2 Burn.

Wight

This ghostly vision has a few tricks up her sleeve...

Level: 4Health: 40Card Draw: 3Gold: 25Special Effect: The Wight will gain mana equal to the cost of the first card you play each turn.

Mage In Training

This young mage is working towards his doctorate in Advanced Wizardry.

Level: 4Health: 40Card Draw: 3Gold: 25Special Effect: Every card played in this battle costs 1 blue mana more.

Demon Warlock

The demon warlock is surrounded by a malevolent aura...

Level: 5Health: 50Card Draw: 3Gold: 30Special Effect: Every other turn, the Demon Warlock channels dark energy to become Invulnerable.

Vampire

This vampire looks thirsty...

Level: 5Health: 50Card Draw: 3Gold: 30Special Effect: The Vampire will heal for unblocked damage dealt.

Demon Bard

The demon bard's music is so divine, you feel compelled to listen...

Level: 5Health: 50Card Draw: 2Gold: 30Special Effect: You cannot damage the Demon Bard! But, his magical allure should fade off after 4 turns...

Water Elemental

The Water Elemental has mastery over blue mana.

Level: 5Health: 50Card Draw: 3Gold: 30Special Effect: All cards cost zero blue mana to play.

Master Sorcerer

The leader of the wizarding world would like a word with you about recent casualties in their ranks...

Level: 6Health: 100Card Draw: 4Gold: 75Special Effect: The Master Sorcerer can pay for cards using any mana.

Master Manipulator

Legend says that the highest members of the Blue Mage Order have the ability to control time itself...

Level: 6Health: 60Card Draw: 3Gold: 35Special Effect: At the beginning of their turn, the Master Manipulator will Timewalk 1.

Dragon

Your journey leads you to the lair of a fearsome dragon!

Level: 6Health: 60Card Draw: 3Gold: 35Special Effect: The Dragon is immune to Critical damage.

Farsight Wizard

To be able to see into the future is a powerful gift indeed...

Level: 6Health: 60Card Draw: 3Gold: 35Special Effect: The Farsight Wizard sees the first card you play each turn, and negates it.

Arms Dealer

Whenever there's a war, there are Arms Dealers, looking to make a profit.

Level: 7Health: 75Card Draw: 3Gold: 40Special Effect: At the beginning of your turn, the Arms Dealer will add a Dagger into your hand, and take 5 of your gold.

Plague Zombie

I don't what to know what this zombie died of...

Level: 7Health: 75Card Draw: 3Gold: 40Special Effect: The Plague Zombie inflicts 1 Poison whenever it attacks.

Imp

The imp strolls the battlefield, looking to scavenge from fallen heroes.

Level: 7Health: 75Card Draw: 3Gold: 40Special Effect: After the Imp plays a red card, discard a card.

Air Elemental

Small sparks fly out of it's body as it darts around quickly.

Level: 8Health: 80Card Draw: 5Gold: 100Special Effect: Each time the Air Elemental draws a card, it deals one damage.

Elf Assassin

The assassins blades can pierce through any armour.

Level: 8Health: 100Card Draw: 3Gold: 50Special Effect: Every hit the Elf Assassin lands is critical (i.e. ignores shield).

Goblin Warrior

A loyal soldier in the Perpertual War

Level: 8Health: 85Card Draw: 3Gold: 40Special Effect: The Goblin Warrior will muster 1 for each 5 health he loses.

Faith Healer

Aren't medics supposed to be friendly?

Level: 8Health: 85Card Draw: 3Gold: 40Special Effect: The Faith Healer's healing effects are more potent. She also stops you from healing at all.

Earth Elemental

Very defensive and very stong, this earthern elemental seems to thrive in this rocky terrain...

Level: 9Health: 100Card Draw: 4Gold: 100Special Effect: The Earthen Elemental keeps his shield up at all times (he gains 2 Reinforce each turn).

Void Monster

An inky black demon is taking out huge sectors of the battlefield at once.

Level: 9Health: 200Card Draw: 5Gold: 200Special Effect: The Void Monster is Immune to most negative status effects. At the beginning of your turn, will add Void Matter to your deck.

Demon Warrior

The Demon Warrior seems to be summonning something huge...

Level: 9Health: 100Card Draw: 3Gold: 50Special Effect: The Demon Warrior does not pay red mana to play cards.

Minotaur

The Minotaur's brute strength is second to none.

Level: 9Health: 100Card Draw: 3Gold: 50Special Effect: The Minotaur will Muster 1 each time they deal damage that turn. This bonus is lost at the end of the turn.

Dragon Knight

The Dragon Knight is a master of combat - as agile as he is deadly.

Level: 9Health: 100Card Draw: 3Gold: 50Special Effect: The Dragon Knight draws a card each time he plays a red card.

Ooze

Urgh, it's all sticky over here!

Level: 2Health: 20Card Draw: 1Gold: 15Special Effect: The Ooze slows you down, and you are only able to draw 1 card per turn!

Unlock at level 2

Ratling

Aww, a cute little rat! OUCH, it bit me!!

Level: 1Health: 20Card Draw: 2Gold: 10Special Effect: Each time the Ratling deals damage, it randomly adds between 1 and 4 to the damage amount.

Unlock at level 3

Medusa

She causes mayham whenever she tries to go for a haircut.

Level: 5Health: 50Card Draw: 3Gold: 25Special Effect: What's this? The Medusa has turned all your artifacts into stone!

Unlock at level 4

Doppelganger

It copies my every movement... what is the purpose of such an illusion?

Level: 3Health: 40Card Draw: 3Gold: 25Special Effect: The Doppelganger has a copy of your own deck - with a few nasty additions...

Unlock at level 5

Witch

Under the surface, she's just a lonely old lady...

Level: 7Health: 75Card Draw: 4Gold: 45Special Effect: The Witch will share all buffs and debuffs with you.

Unlock at level 6

Gorgoth

What is this vile abomination?!

Level: 6Health: 60Card Draw: 4Gold: 35Special Effect: Each time the Gorgoth mutates a card, the effect is doubled.

Unlock at level 7

Crystal Golem

A shining golem witha tough shell.

Level: 4Health: 40Card Draw: 3Gold: 25Special Effect: Whenever you gain shield, the Crystal Golem gains half of that shield.

Unlock at level 8

Giant

This man has a big club and an even bigger glare.

Level: 8Health: 85Card Draw: 1Gold: 40Special Effect: The Giant will try to smash you with his club! If he is dealt 20+ damage in a turn, however, he will discard his next attack.

Unlock at level 9
;

Choose Your Class

Knight

Priest

Mage

Huntress

Warlock

Paladin

Tinker

Thief

Monk

Gambler

Credits

Lead Backend Engineer
David Fox
Lead Frontend Engineer
David Fox
Lead Designer
David Fox
QA Tester
David Fox
Project Management
David Fox
Concept
David Fox
Lead Sound Engineer
David Fox
Score
  • Caves of Sorrow - Alexandr Zhelanov, https://soundcloud.com/alexandr-zhelanov
  • Dark Forest Theme - The Cynic Project / cynicmusic.com / pixelsphere.org
  • The Last Encounter - Matthew Pablo - http://www.matthewpablo.com
  • Boss Battle Music - https://opengameart.org/content/boss-battle-music
  • Medieval Kings Feast - https://opengameart.org/content/medieval-kings-feast
  • Battle March - Epic Orchestral Music Loop - playonloop.com
  • Colossal Boss Battle Theme - https://opengameart.org/content/colossal-boss-battle-theme
  • Through Space - https://opengameart.org/content/through-space
  • Dark Descent - Matthew Pablo - http://www.matthewpablo.com
  • Boss Theme - https://opengameart.org/content/boss-theme
Sound Effects
Sound effects obtained from https://www.zapsplat.com
Art Direction
David Fox
Art Sources:
  • David Fox - ui icons and vectors
  • https://opengameart.org/ - pauliuw - Status Effect Icons
  • https://opengameart.org/ - eleazzaar (J. W. Bjerk) - Status Effect Icons and some card imagery
  • https://opengameart.org/ - Justin Nichol - Enemy and hero avatars
  • https://opengameart.org/ - JoesAlotofthings - Ui (mana)
  • https://www.fontspace.com/pjm-homebrew-fonts - Font Face
  • https://tmeixnerart.artstation.com/ - Taryn Meixner - Home Screen
  • Humble Bundle - artifacts
  • Humble Bundle - card imagery
  • Humble Bundle - ui
  • https://cooltext.com/ - Cool Text Graphics Generator - Logo
  • https://www.svgrepo.com - Some SVGs

Achievements

Level 1

1
100 XP till level 2
2

Stats

Total Blue Mana Spent
0
Total Green Mana Spent
0
Total Red Mana Spent
0
Total Damage Done
0
Total Damage Received
0
Total Damage Mitigated
0
Total Shields Added
0
Shield Effectiveness
0
Highest Damage Dealt
0
Average Turns for Kill
0
Gold Spent
0
Enemies Defeated
0
Total Healing
0
Favourite Card Name
None

Achievements

Knight in Shining Armour

Win a game as the Knight.

Refined Engine

Win a game having 10 or fewer cards in your deck.

Common as Muck

Win a game without a single rare card in your deck.

Collector

Have 18 or more artifacts.

Hoarder

Have 1000 or more gold.

Skin of your Teeth

Win a battle with 1 health remaining.

Not What it Seems

Fight a Mimic

Quick Finish

Defeat an enemy on the first turn.

Vampiric Energy

Stack 20 bleed on an enemy.

Thesaurophobia

Win without ever accepting a card from a chest.

Untouchable

Defeat a boss without taking any damage.

Changelog

v0.3.7 (23 Jul 2023)

Fixed

  • Fixed issue where ending a battle wouldn't remove it from the list of available encounters.

v0.3.6 (23 Jul 2023)

Fixed

  • Fixed issue with pickrate analytics on prod.
  • Moved to stricter semver protocol as I have a dependency which throws a tantrum otherwise

v0.3.5.1 (23 Jul 2023)

Fixed

  • Fixed issue with claiming cards after defeating enemy

v0.3.5 (23 Jul 2023)

Added

  • Pickrate analytics now collected to help with balance changes

v0.3.4 (20 Jul 2023)

Added

  • My Data link on the homepage
    • Ability to export save data
    • Ability to import save data
    • Ability to reset all data
  • Roadmap screen (underneath the changelog)

Changed

  • Made some improvements to the data storage so that save files between different versions should be a lot more compatible.
  • Encrypted the save files so you can't just edit the data however you want.

v0.3.3.2 (14 Jul 2023)

Fixed

  • Fixed issue where having Bear Claw and Unstable Bomb would deal 6x the amount of damage intended.
  • Fixed issue where Bezerker's Spear was giving 3 less armour at the start of a battle than intended.
  • 'Highest Damage Dealt' stat now only includes damage the player does to an enemy (and not what an enemy deals to themselves)
  • 'Total Damage Dealt' was sometimes concatenating damage instead of adding.
  • Fixed issue where Bezerker's Spear was sometimes triggering Blue Dragon's Egg
  • Fix History Log entry when Blue Dragon's Egg activates
  • Fixed some small issues in the History log where the image wasn't correct.
  • Being invulnerable will now stop bleed and poison effects from triggering, and any artifacts which modify damage.
  • History no longer records players as bleeding every turn.

v0.3.3.1 (7 Jul 2023)

Added

  • Extra Cheats for gaining/setting XP

Fixed

  • Card rewards for defeating enemies are now properly shuffled
  • Fixed an issue where card rewards might have only generated 2 cards.
  • Fixed an issue where achievements could be gained after they'd already been gained.
  • Fixed an issue where achievements could be gained irrelevant to their triggers.

v0.3.3 (23 May 2023)

Added

  • New XP Progression System
    • Certain cards will now be unlocked until you increase in levels. Increase your XP by killing monsters, unlocking achievements and winning games.
    • XP will be recorded offline in a cookie
  • Compendium
    • Cards section
    • Enemies section
    • Artifacts section
    • Locked and unlocked are displayed accordingly.
  • Achievements
    • You can now earn achievements to progress your XP
    • New Achievement: Knight in Shining Armour
    • New Achievement: Refined Engine
    • New Achievement: Common as Muck
    • New Achievement: Collector
    • New Achievement: Hoarder
    • New Achievement: Skin of your Teeth
    • New Achievement: Not What it Seems
    • New Achievement: Quick Finish
    • New Achievement: Vampiric Energy
    • New Achievement: Thesaurophobia
    • New Achievement: Untouchable
  • Card Rarities
    • Card Rarities added. Rare cards will be more likely to be handed out during boss fights. They also cost more at shops.
    • New Rarity: Common
    • New Rarity: Uncommon
    • New Rarity: Rare
  • Stats
    • Historic stats tracked in Achievements page
    • New Stat: Total Blue Mana Spent
    • New Stat: Total Green Mana Spent
    • New Stat: Total Red Mana Spent
    • New Stat: Total Damage Done
    • New Stat: Total Damage Received
    • New Stat: Total Damage Mitigated
    • New Stat: Total Shields Added
    • New Stat: Shield Effectiveness
    • New Stat: Highest Damage Dealt
    • New Stat: Average Turns for Kill
    • New Stat: Gold Spent
    • New Stat: Enemies Defeated
    • New Stat: Total Healing
    • New Stat: Favourite Card Name
  • Error logging - causing the game to crash should send the developer a detailed error report

Changed

  • UI of tabs (in the Shop and Compendium) slightly improved.
  • Tooltips of enemy effects and artifacts greatly improved.
  • Green Mana Boost cost decreased from 4 to 2 blue mana.

Fixed

  • Blue Elemental now plays nice with Green Eye.
  • Fixed Shield of Hope.
  • Invulnerable now prevents Bleed.
  • Fixed several React JS warnings.
  • Faith Healer now stops Regen from having any effect.
  • Phoenix Feather's healing now rounds to an integer value.
  • Decaying Skeleton's effect now rounds to an integer value.

v0.3.2 (22 Feb 2023)

Added

  • New Artifacts:
    • Bezerker's Spear
    • Blue Dragon's Egg
    • Buzzsaw
    • Chainbreaker
    • Cursed Statue
    • Faulty Watch
    • Fertilizer
    • Flickering Candle
    • Green Eye
    • Hearty Booze
    • Hunter's Heart
    • Library Card
    • Love Letter
    • Lucky Rabbit's Foot
    • Magic Toadstool
    • Multi-coloured Spices
    • Mystery Bag
    • Odd Trinket
    • Premium Bond
    • Skull Ring
    • Small Mana Potion
    • Small Trophy
    • Snail Armour
    • Tough Nut
    • Translation Guide
    • Unstable Bomb
    • Wonderous Box
  • New Cards:
    • Armour Caddy
    • Backpack Hurl
    • Brittle Shield
    • Emerald Staff
    • Energy Storage
    • Fairy Armour
    • Finishing Blow
    • Heavy Bandages
    • Hemorrhage
    • Laser Rifle
    • Lightning Prediction
    • Magical Chest
    • Metal Splinters
    • Raining Fire
    • Reserve Squad
    • Rune of Damage
    • Rune of Healing
    • Rune of Power
    • Rune of Protection
    • Sentient Dagger
    • Shield Cleaver
    • Smooth Sides
    • Soul Snatcher
    • Spectral Blade
    • Tap Mana Vein
  • New Effects:
    • Mana Smoothing - This will redistribute your mana evenly across all colours.
    • Permanent effects - cards like Soul Snatcher and Sentient Dagger will alter themsevles permanently for the remainder of the run
    • On-kill effects - cards like Spectral Blade and Emerald Staff will grant additional boons if used to deliver the final blow to an enemy
    • Temporary cards - cards which are removed completely from the deck once played or discarded.
    • Click-effect artifacts - artifacts like Premium Bond have an activatable effect when clicked.
  • Cheats Bar (but how to open it???)

Changed

  • History Panel slightly improved with added imagery of what caused an effect - with indentations to help show how different effects trigger off of each other. Also, lots more effects are now recorded - and anything to do with mana will now show a visual instead of just text.

Fixed

  • Fixed Goblin King tooltip to reflect he deals bleed with every attack.
  • Updated Health Stone tooltip to reflect that you will gain both max health and health.
  • Added description popovers to explain the following keywords: Temporary, Burn, Immune, Negate
  • Many more effects are now able to happen multiple times.

v0.3.1

Fixed

  • Fix game errors when playing a Future Effect card would cause the game to freeze.
  • Stop players from purchasing "General Ware" items from the same shop multiple times (even though it's greyed out).

v0.3.0

Added

  • New Artifacts:
    • Chalice of Blood
    • Magician's Hat
    • Shield of Hope
    • Leather Purse
    • Poisoned Apple
    • Pink Lotus
    • Supression Net
    • Polished Sword
    • Friendship Bracelet
    • Antidote
    • Serrated Dagger
    • Spiked Mace
    • Rock Pile
    • Vampire Fang
    • Trident
    • Bounty Poster
    • Double Edged Sword
    • Cloak of Concealment
    • Witch Doctor's Staff
    • Short Fuse
    • Anti-Magic Bracers
  • New Cards:
    • Aurora
    • Insult to Injury
    • Nourishing Greens
    • Stoke the Flames
  • New Effects:
    • Burn - when a player suffers burn, the next card they play causes them to discard a card at random from their hand (and the burn amount decreases).
    • Propogate - each debuff that the enemy suffers is increased by one.
  • New Enemies:
    • Mimic
    • Ratling
    • Medusa
    • Banshee
    • Goblin Bomber
    • Witch
    • Earth Elemental
    • Air Elemental
    • Fire Elemental
    • Gorgoth
  • New Encounters:
    • Grimoire - choose from a few options - each with a benefit and a curse...
    • Ancient Tome - choose a power-up
  • Starting Modes! You can now choose the class of hero you want to play as (although only one is available right now).
  • New Starting Modes for the future:
    • Priest
    • Mage
    • Huntress
    • Warlock
    • Paladin
    • Tinker
    • Thief
    • Monk
    • Gambler
  • Expired or disabled artifacts will now be grayed out.
  • "Activated" artifacts can show a bright glow around them.
  • Added a History/Turnlog Pane! This can be opened by the tab on the far right hand side when battling an enemy.
  • Beating the game gives a nice overlay.

Changed

  • Balance Changes - Cards
    • Most cards have an updated description of their effects.
    • Several cards purchase cost have been changed.
    • Relapse: Mana cost changed from 9 red to 2 red.
    • Mana Loan: Mana cost changed from 8 blue to 5 blue.
    • Devil's Bargain: Mana cost changed from 5 red, 3 green and 3 blue to 4 red, 2 green and 1 blue.
    • Energize: Player draw now increased to 2 cards from 1 card
  • Balance Changes - Enemies
    • Frogling now has 3 Infects in it's deck.
    • Treefolk hp decreased from 40 to 30. Reward decreased from 50 gold to 20 gold.
    • Doppelganger has a new effect - it copies all cards in the player's deck, and adds it to their own. It's image is now a copy of the player's image (with different colouring). It starts with several new cards in it's deck. Reward cost decreased from 30 to 25. Health increased from 30 to 40.
    • Ooze - Reward decreased from 25 to 15.
    • Spider Hive - Reward decreased from 40 to 30.
    • Goblin Big Boss - Reward increased from 40 to 50.
    • Crystal Golem - Reward decreased from 40 to 25. Health decreased from 50 to 40.
    • Mage in Training - Reward decreased from 40 to 25. Health decreased from 50 to 40.
    • Wight - Reward decreased from 40 to 25. Health decreased from 50 to 40.
    • Water Elemental - Reward decreased from 40 to 30.
    • Demon Bard - Reward decreased from 40 to 30.
    • Vampire - Reward decreased from 40 to 30.
    • Demon Warlock - Reward decreased from 40 to 30.
    • Farsight Wizard - Reward decreased from 40 to 35. Health increased from 50 to 60.
    • Dragon - Reward decreased from 40 to 35. Health increased from 50 to 60.
    • Master Manipulator - Reward decreased from 40 to 35. Health increased from 50 to 60.
    • Master Sorcerer - Reward increased from 40 to 75. Health increased from 50 to 100.
    • Imp - Health increased from 50 to 75.
    • Plague Zombie - Health increased from 50 to 75.
    • Arms Dealer - Health increased from 50 to 75.
    • Faith Healer - Health increased from 50 to 85.
    • Giant - Health increased from 50 to 85.
    • Arms Dealer - Health increased from 50 to 85.
    • Goblin Warrior - Health increased from 50 to 85.
    • Elf Assassin - Health increased from 50 to 100. Reward increased from 40 to 50.
    • Dragon Knight - Health increased from 50 to 100. Reward increased from 40 to 50.
    • Minotaur - Health increased from 50 to 100. Reward increased from 40 to 50.
    • Demon Warrior - Health increased from 50 to 100. Reward increased from 40 to 50.
    • Void Monster - Health increased from 50 to 200. Reward increased from 40 to 200. Added several new cards to the deck. Card draw per turn increased from 3 to 5. Mana regen increased from 3 of each colour to 5 of each colour.
  • Shop "Max Health increase" option increased from 5 to 10 max health.
  • Two more enemies per location are added to the list of encounters.
  • One fewer chest encounter per location.

Fixed

  • Card descriptions should now accurately portray the effect of the card (even for cards which have been temporarily altered by other cards).
  • Cards with more than one mana colour in their cost now have a gradient background.
  • Devil's Bargain now heals you if you finish the battle whilst it's effect is still active.
  • Goblin King now has correct title.
  • Demon Bard now visibly gains Invulnerability and Future Effect
  • Farsight Wizard now visibly gives you Negate
  • Fixed typo on Master Sorcerer
  • Fixed Arms Dealer effect tooltip
  • Fixed Void Monster effect tooltip
  • Fixed issue where clicking 'No Thanks' on a chest would break.
  • Background state now saved correctly in-browser. This means permanent effects like animation speed or sound volume.
  • Improved the visibility of the decklist when looking at the deck overlay
  • Beating the game will now wipe the game storage (so you can't continue the game).
  • Changelog UI now indents for better visibility.

Removed

  • Removed 'card level' ui at the bottom of cards.
  • Properly removed cards from the deck for the 'Knight' starting mode (including Minor Repairs, and any Module cards).
  • Removed 'Upgrade card' option from Shop.

v0.2.0

Added

  • The 'Lose Game' overlay has been updated.
  • Ability to alter the animation speed in the Settings bar
  • Added a 'Help Sheet' popup in the top bar.
  • Numerous UI updates, especially to modals/popup screens
  • Added numerous sound effects to the game - including clicks, playing cards, battle won, battle lost, and lots of different status effects
  • New cards:
    • Nature Attack
    • Small mana potion
    • Fortify
    • Gaping Wound
    • Infect
    • Ambush
    • Venomous Spike
    • Meditation
    • Energize
    • Invigorate
    • Mana Sap
    • Full Focus
    • It Comes

Changed

  • Demon Warlock now gains the Invulnerable status effect, instead of 100% dodging damage
  • Balance Changes - Monsters (mostly removing shield cards):
    • Goblin Hermit now has one big shield card instead of two
    • Goblin Scout now has one big shield card instead of two
    • Treefolk now has one big shield card instead of two
    • Doppelganger now has one big shield card instead of two
    • Goblin now has two big shield cards instead of three
    • Mage In Training now has one big shield card instead of three
    • Wight now has one big shield card instead of two
    • Vampire now has two big shield cards instead of three
    • Demon Warlock now has two big shield cards instead of three
    • Farsight Wizard now has three big shield cards instead of four
    • Master Manipulator now has two big shield cards instead of three
    • Master Sorceror now has two big shield cards instead of three
    • Imp now has one big shield card instead of two
    • Faith Healer now has two big shield cards instead of three
    • Goblin Warrior now has two big shield cards instead of three
    • Elf Assassin now has one big shield card instead of two
    • Demon Warrior now has two big shield cards instead of three
    • Void Monster now has two big shield cards instead of three
  • Balance Changes - Cards
    • Explosion: Damage increased from 10 to 15. Cost reduced from 6 red to 5 red.
    • Brass Knuckles: Damage increased from 8 to 10.
    • Quick Strikes: Cost increased from 5 red to 6 red.
    • Painful Tuition: Damage decreased from 5 to 3.
    • Cruel Tutor: Muster amount decreased from 3 to 2.
    • War Front: Cost decreased from 5 red to 4 red.
    • Reinforced Shielding: Reinforce amount increased from 1 to 2.
    • Weaken: Weaken amount increased from 1 to 2. Cost increased from 1 red to 1 red and 1 blue.
    • Minor Repairs: Heal amount decreased from 3 to 2.
    • Experimentation: Self-damage amount increased from 4 to 6.
    • Blacksmith: Cost increased from 4 red and 4 green to 5 red and 5 green.
    • Energy Shield: Shield amount decreased from 4 to 3. Cost reduced from 4 green to 3 green.
    • Killer Robot Chassis: Removed from the deck for now.
    • Heal Module: Removed from the deck for now.
    • Damage Module: Removed from the deck for now.
    • Crit Damage Module: Removed from the deck for now.
    • Recycle Module: Removed from the deck for now.
    • Armour Module: Removed from the deck for now.
    • Kyanite Steel: Reinforce amount increased from 4 to 6. Cost increased from 9 green to 10 green.
    • Neutralise: Cost decreased from 10 blue to 4 blue.
    • Focus Red: Cost decreased from 4 blue and 4 red to 3 blue and 3 red.
    • Focus Green: Cost decreased from 4 blue and 4 green to 3 blue and 3 green.
    • Focus Blue: Cost decreased from 8 blue to 6 blue.
    • Minor Upgrades: Removed from the deck for now.
    • Layered Defense: Shield gain decreased from 3 to 2.
    • Finesse: Multi-attack decreased from 3 times to 2 times.
    • Charge Cannon: Damage decreased from 30 to 25.

Fixed

  • Music will now reset whenever it changes (i.e. you don't go into a battle halfway through the battle music)
  • Savefiles store the game version on them
  • Balgruf Font properly bundled in the codebase
  • Demon Warlock text now references Demon Warlock

v0.1.2

Fixed

  • The game state will now properly save and won't freeze up the next time you try to reload the page (you'll need to clear your local storage first though)

v0.1.1

Added

  • New enemy card: Small Shield
  • New enemy card: Mega Smash
  • Small animations:
    • Artifacts, Status Effects and Enemy Passive Effects will now pulse when activated
    • When a player is hurt, there is a hurt animation
    • Damage and healing numbers will now appear on the screen
  • New logo on homepage

Changed

  • Many enemies will now shield a lot less than they used to, making them easier to kill
  • All tier 3 enemies have an improved deck and a mana adjustment
  • Goblin Big Boss red mana regen decreased from 5 to 3
  • Goblin Big Boss card draw decreased from 3 to 2
  • Keep mechanic has changed: instead of being able to use it multiple times a turn, instead it doesn't get discarded at the end of the turn.

Fixed

  • The Giant will now use Mega Smash instead of Basic Attack
  • The Arms Dealer, Goblin Warrior and Void Monster now have usable decks
  • The Minotaur tooltip was referencing the Legion Commander, an old enemy
  • The Goblin Big Boss has 50 HP now, instead of 5
  • Fixed Crystal Golem tooltip and image
  • Non-enemy encounters for zones 2 and 3 properly shuffled in
  • Stop sometimes going to zone 3 after zone 1

v0.1.0

Added

  • Large amount of new cards
  • New card effects and statuses
  • New enemies
  • Enemy's turns are animated
  • Added music
  • Added saved games
  • Added Compendium (placeholder)
  • Added Donation button
  • Added Decklist Viewer for discard, exile and enemy deck
  • Added Artifact bar
  • Added Location Progress bar

Changed

  • Ui: Complete and total overhaul of graphics, artwork and ui.
  • Player discards their hand after their turn.

Fixed

  • Only tier 1 or greater cards show in the shop
  • Thorn damage now hits shield first

Removed

  • Several cards removed from the game
  • Turn History Screen
  • Surrender button (though I should probably add this back in)

v0.0.3

Added

  • Added artifacts
  • New Artifact: Health Stone
  • New Artifact: Nature Stone
  • New Artifact: Lightning Rod
  • New Artifact: Nanobot Medics
  • New Artifact: Phoenix Ashes
  • New Artifact: Mana Machine
  • New Artifact: Amulet of Fury
  • New Artifact: Lucky Coin
  • New Artifact: Warrior's Gauntlet
  • Added artifacts to the shop

Changed

  • Code: HUGE overhaul of code. Complete refactor to use ES6 classes. This will help to be a lot more flexible when adding in new features.
  • Code: Improved trigger handling to allow multiple triggers to be registered for the same event with different priorities.
  • UI: Cards (and artifacts) too expensive for purchase will show in red.

Fixed

  • Fixed: No longer able to buy multiple of the same card (and artifact) in the shop.

v0.0.2

Added

  • ChangeLog screen
  • New Encounter: Shop - with the ability to spend gold to buy cards, delete cards, heal, increase maximum health.
  • Added stats tracking throughout the game
  • New Stat: Total Damage Done
  • New Stat: Total Damage Received
  • New Stat: Total Shields Added
  • New Stat: Total Damage Mitigated Through Shields
  • New Stat: Shield Effectiveness (Damage Mitigated / Shields Added)
  • New Stat: Total Healing Done
  • New Stat: Total Enemies Killed
  • New Stat: Average Number of Turns to kill an enemy
  • New Stat: Total Red Mana Spent
  • New Stat: Total Green Mana Spent
  • New Stat: Total Blue Mana Spent
  • New Stat: Favourite Card (most played card)
  • New Stat: Highest Damage done in a single attack
  • New Stat: Gold Spend
  • New Stat: Total Score (based on enemies defeated, shield effectiveness, avg turns for a kill and highest damage in a turn)
  • Deck Viewer in Top Bar
  • UI: New Shield UI for increased visibility of shields

Changed

  • UI: Improved positioning of status effects icons

Fixed

  • Fixed: Starting a new game will correctly reset the deck.

v0.0.1

Added

  • Initial release!
  • Base play game mode
  • New Location: Enchanted Forest
  • New Enemy: Village Guard
  • New Enemy: Barbarian
  • New Enemy: Medic
  • New Enemy: Venomous Snake
  • New Enemy: Powerful Mage
  • New Enemy: Warrior
  • New Enemy: Leaking Fuse
  • New Enemy: Dryad
  • New Enemy: Army General
  • New Enemy: Blue Mage
  • New Encounter: Turnstile
  • New Encounter: Mysterious Chest
  • Credits Screen
  • Top Bar for stats

My Data

All game data is stored in your browser's local storage. As such, achievements and other data are not synced between different browsers. However, you are able to import and export your data below. Be warned that the export string can be quite long.

Reset Data

Are you sure? This will permamently erase ALL your data. Make sure you take a backup first!

Roadmap

Here's what you can expect coming up in future releases:

  • This is complete
  • Upcoming work
  • Far off work, subject to change

Settings

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